![]() It’s always thrilling and fulfilling when something I’ve contributed to gets embraced by the fandom. Their passion for the franchise is unquenchable, their creativity is boundless, and loyalty unshakable. They’re a constant source of inspiration. Team Sonic’s boss, Takashi Iizuka recently responded to fan feedback for Sonic Frontiers by saying, “… they don’t understand.” When asked what the fanbase means to Flynn, he responded by saying: For veteran players, I hope they enjoy the individual character arcs and the threads I tried to weave between Sonic Frontiers and the rest of the Sonic Series.Įveryone in the gaming space knows that the Sonic fanbase is extremely passionate. All that is to say that, while it can feel very lonely, it never feels hopeless because you’ve got Sonic on your side.įor new players, I hope they enjoy their time with Sonic, get to know his friends, and are satisfied with the journey to uncover all the mysteries of the game. Sonic’s “never say die” attitude is certainly put to the test. Then there the secrets of the Starfall Islands themselves and how the tragedies of the past have led to the adventure today. Someone else you encounter will have their very identity shaped by their interactions with Sonic, which isn’t always a comfortable process. Sonic’s indomitable spirit carries him throughout the adventure, and it’s what allows him to help each of his friends as they tackle their own personal challenges. Melancholy is a good word for the story overall. When asked about the harmony between story and gameplay, Flynn said: The atmosphere of the mysterious island exudes haunting isolation. Sonic Frontiers ’ “Open-Zone” gameplay looks a bit lonely. It’ll be interesting to see how it all comes together in the finished project. That had to be massaged and revised as the game’s structure took shape. The biggest question was how to pace out each story beat when the player has the freedom to take the islands at their own pace. Surely a non-linear game would affect the story, right? Flynn spoke to those challenges: The story is his journey to uncover all the mysteries of the islands, rescue his friends, and discover how everything ties together. Things take a turn for the dramatic immediately, and Sonic is left alone with a lot of questions. Sonic, Tails, and Amy embark the Starfall Islands to investigate the disappearance of the Chaos Emeralds. When asked to provide a brief overview of Sonic Frontiers, Flynn stated: All that aside, it was a dream come true to work on a major Sonic title like this… I hope everyone enjoys what I was able to bring to the table. So it was a very different approach to telling a Sonic story than what I’m used to. With Sonic Frontiers, SEGA provided the story, backstory, plot beats, usable characters, and so on. With the other tie-in media, I’m the one to pitch the story, the characters, the themes, etc. It’s been a very different experience to be sure. When asked about what it been like writing Sonic Frontiers, here’s what Flynn had to say: Everything from the Sonic Encyclo-speed-ia, Sonic the Hedgehog Archie comics, and the Sonic Boom TV show. Additionally, he provided a brief overview of the story and commented on the game’s “melancholy” tone.įlynn has worked on Sonic in one way or another since 2006. In an interview with IGN, Flynn spoke about writing Sonic Frontiers with SEGA. Sonic Frontiers writer, Ian Flynn, opens up about the game’s story and adapting it to the “Open-Zone” gameplay structure.
0 Comments
Leave a Reply. |